From 7th Cavalry Regiment Wiki
First Tier
Special Grenades x3
- Three special grenades. No smoke.
Satchel Charge x2
- Two remote detonation explosives.
M9A1 Bazooka x2
- Gives the player a M9A1 Bazooka and two rockets.
Bomb Squad
- Ability to seek out enemy explosives.
Bouncing Betty x2
- Two pressure activated mines.
Bandolier
- Extra ammunition magazines.
Primary Grenades x2
- Two primary grenades.
M2 Flamethrower
- Projects a controlled stream of fire.
Attachments Replacing Perk 1
Rifle Grenade
- Attaches a high-velocity impact grenade launcher to a semi-automatic or bolt-action rifle (it is always armed unlike in modern warfare 2 and call of duty 4).
Grip
- Decreases the recoil of shotguns.
Second Tier
Stopping Power
- Increased bullet damage.
Fireworks
- Higher explosive weapon damage.
Flak Jacket
- Reduces explosive damage.
Gas Mask
- Protects against Tabun Gas.
Juggernaut
- Increased health.
Camouflage
- Undetectable to enemy recon planes.
Sleight of Hand
- Faster reloads.
Shades
- Reduces the intensity of Signal Flare.
Double Tap
- Increased rate of fire.
Overkill
- Carry two primary guns, no pistol.
Third Tier
Deep Impact
- Deeper bullet penetration.
Extreme Conditioning
- Sprint for longer distances.
Steady Aim
- Increased hip-fire accuracy.
Toss Back
- Resets fuse of picked up grenades.
Second Chance
- Revive downed allies.
Martyrdom
- Drop a live grenade when killed.
Fireproof
- Reduced fire based weapon damage.
Dead Silence
- Make less sound when you move.
Iron Lungs
- Longer breath hold while sniping.
Reconnaissance
- Shows enemy dogs, artillery, and tanks.
Vehicle Perks
Water Cooler
- Decreased turret overheating.
Greased Bearings
- Increased turret rotation speed.
Leadfoot
- Increases the speed of the tank.
Ordnance Training
- Boosts the firing rate of the tank's main firing cannon.
Coaxial Machine Gun
- Allows the driver to use a coaxial machine gun only in the front of the tank.
See Also
COD5 weapons and equipment
References
Further Reading
External Links
http://www.callofduty.com/